Author Archive

Going Native

Written by jan. Posted in Uncategorized

ben_isabelle_surprisedWhen you’ve been working on something for as long as we have been working on Together Alone, there’s always the danger of going native. You become so engrossed in this one project that you forget about the world outside of it. The project becomes your world and you its god and creator. Before you know it, you’ve set yourself up to be worshipped by the very images and classes you’ve created. It happens more often than you realise, and it’s not pretty.

Measuring Fun

Written by jan. Posted in Development

Dropoff rates are fairly stable until about 3/4 through the demo.

Dropoff rates are fairly stable until about 3/4 through the demo.

 

When you make a game, you want people to enjoy it. But how do you know if they do? Most of your friends will tell you it’s great, even if they got stuck on level 2 and decided to go do something more fun, like cleaning the oven.

Another problem is that of numbers. If you don’t have hundreds of friends, and the ones you do have are busy sanitizing their kitchen appliances, you’re not going to get enough data to base decisions on. In other words, you need a lot of people who are actually playing your game, and some way of figuring out what parts they’re enjoying, and what parts they’d rather do without.

So, where are we at?

Written by jan. Posted in Development

sokobelleI think it’s about time for an update on our progress. Things are going very well actually, we’re really on the home stretch with the game now. Here’s just a few things we’ve been doing lately:

  • Added an unlockable new outfit for the main characters
  • Implemented the shocking conclusion to our epic story, with extra-dramatic visual effects :-)
  • Added bonus levels, where the rules of the game are just a little different
  • Many, many bugfixes and little improvements

No new beta version yet, but you can still try the old beta!